-startiPegDesignGamesMaking of-
EPIC
 
                             
  Drawings   Drawings   Illustrations   Graphics-Design   Photography   3D-Modeling   Cartoons  


 
 
I model, texture and animate high-poly and sometimes low-poly 3D-models for visualizations and media. My focus lies on technology like automotive, military technology, weapons, architecture and futuristic design. When it comes to demonstrating complex technology in 3D-movies, I can coordinate the whole project, from engineering jargon, breaking it down and making it comprehensible, drawing the storyboard, modeling, animating, rendering and post production. Also, I have experience in modeling for games and other real-time 3D-environments, though I mostly use 3D-Software to create high-poly models and renders for concept art and visualizations.
 

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Above: Unfinished model of a mech / giant exoskeleton / thing that could throw a tank
Below: Simple air humidifier animations, a remote controlled digger, the chassis of a formula student open wheel racing car

 

 
 
 
 


Above: Still frame from a bumper animation

 
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Above: Low-poly models (below 7K) for the Source Engine

 
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Above: Animated low-poly weapons for FPV use in the Source Engine

 
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Above: Low-poly street- and military vehicles for use as levelobjects
Below: High-poly modell of an LKAB IORE 101 for use in the game "Transport Gigant"

 
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Impressum


© 2008 Pascal Eggert |