| |
I model, texture and animate high-poly and sometimes low-poly 3D-models for visualizations and media. My focus lies on technology like automotive, military technology, weapons, architecture and futuristic design. When it comes to demonstrating complex technology in 3D-movies, I can coordinate the whole project, from engineering jargon, breaking it down and making it comprehensible, drawing the storyboard, modeling, animating, rendering and post production. Also, I have experience in modeling for games and other real-time 3D-environments, though I mostly use 3D-Software to create high-poly models and renders for concept art and visualizations. |
|

|
|